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The Coagula Contest: A Collaborative Quake SP/COOP/DM Level Pack=============================================================
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Welcome to the Coagula Contest. This contest was run mid-September to mid-November of 2001, with the goal of creating maps in
the tradition of Tim Elek's 'Coagula' series of maps - a series of structures floating in the void. The contest was run by
Tronyn and the judges were Fern, Grindspire, and Xenon. The contest also includes a bit of custom QuakeC code, which was 
done by Necros. There were 5 entries: Tronyn(2), Fat Controller, Dilvish, and Necros. In addition, a start map created by 
Tronyn is included, as well as the original Coagula series by Tim Elek.

You can get a hold of Elek       at 4tim2@adelphia.net     or  http://www.planetquake.com/tertiary
                      Tronyn     at netgames@netdp.com     or  http://www.planetquake.com/tronyn
                      Fern       at suspenlute@aol.com     or  http://www.suspenlute.com/teamfern
                      Grindspire at chris@geneticrose.com  or  http://www.planetquake.com/grindspire
                      Xenon      at xenon@planetquake.com  or  http://www.planetquake.com/xenon
                      Necros     at necros@planetquake.com or    http://www.planetquake.com/necros
		      Other contributor's information is available with their entries...


This contest is available at: http://www.planetquake.com/tronyn/cogcontest


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Installation + Startup                                          =============================================================
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unzip all files to x\coagula, where X is your Quake directory.

start Quake in this manner:
 
GLQuake: GlQuake -game coagula +map cogstart
Software Quake: Quake -winmem 16 -game coagula +map cogstart

If you're a software user and get grayflash in more open-style maps like the Coagula maps and their offspring, bring down
the console and use these commands:

r_maxsurfs 9999 (enter)
r_maxedges 9999 (enter)


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Contest entries (in no particular order):			=============================================================
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Title                   : Crisis After Crisis
Filename                : fc_coag.bsp
Author                  : Robert "Fat Controller" Cruickshank
Email Address           : fatty@planetquake.com
Description             : A three-level structure decked in Lunaran's "Slab" textures with
			  a dash of copper, built for Tronyn's Coagula mapping contest, with
			  CZG-esque explody bits and a penchant for horde warfare.

Additional Credits      : - Tim Elek
			  - Tronyn
			  - Necros
			  - Lunaran
			  - The Verlaines (the map's named after one of their songs.)
			  - CZG for the exploding effects:
				Take as many info_notnulls as you wish
				Give them targetnames
				Give them a "use" parm of "barrel_explode"
				Target them
				Stand well clear!
Single player: Yes
Cooperative: No
Deathmatch: Yes
Skill settings: Yes
Known bugs: None
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Title                   : I See Dead People
Filename                : Dilcoa.bsp
Author                  : Dilvish
Email Address           : arnaudml1@aol.com
Description             : Quake1 single player + DM 

Additional Credits      : - ELEK
                          - Tronyn for the competition idea
			  - Id Software for Quake 1
                          - TomazQuake
                          - Myself for the textures
                          - Necros and Palldjon for SP testing (thx guys!)

Single player: Yes
Cooperative: No
Deathmatch: Yes
Skill settings: Yes
Known bugs: None
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Title                   : The Terracotta Terror
Filename                : terror.bsp
Author                  : Dustin 'Tronyn' Geeraert
Email Address           : netgames@netdp.com
Description             : A terracotta/metal Q1SP as large as any of the original Coagula maps, with gameplay brutal enough 
                          for cooperative play on the harder skills, as well as deathmatch support.

Additional Credits      : - ELEK for the Coagula maps.
                          - Zerstorer Team for bloody metal textures
			  - Tyrann for helping compile the map, and for Tyrlite and Rvis+

Single player: Yes
Cooperative: Yes
Deathmatch: Yes
Skill settings: Yes
Known bugs: First, if you enter the map and the map is floating in some sort of orange goo, simply bring down the console and
            type 'kill.' Upon respawning, the map will be in a void like it is supposed to be. Second, some health/ammo
            display issues I could not resolve - doesn't affect gameplay so nothing serious. Lastly, at some places some
            users may experience minor packet overflows - again, nothing really to worry about.


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Title                   : Star Scream
Filename                : scream.bsp
Author                  : Dustin 'Tronyn' Geeraert
Email Address           : netgames@netdp.com
Description             : A small/medium map with tech enemies and challenging gameplay (not as tough as my other entry 
                          though). Again, like the Terracotta Terror, supposed to convey a nightmarish feel, like ELEK's
                          Coagula 3: Bone did.

Additional Credits      : - ELEK for the Coagula maps.
                          - Fat Controller for converting the Doom2 textures I used and hooking me up with the Oblivion
                            textures (from OUM4) which I also used.
                          - Metlslime for creating the Oblivion textures.
			  - Tyrann for helping compile the map, and for Tyrlite and Rvis+
                          - Necros for his valued testing (damn! this map is EVIL!) :)

Single player: Yes
Cooperative: Yes
Deathmatch: Yes
Skill settings: Yes
Known bugs: None  					 			
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Title                   : The Emptiness Without
Filename                : ne_empty.bsp
Author                  : necros
Email Address           : necros@planetquake.com
Website			: http://www.planetquake.com/necros/
Description             : Single Player Level for Quake, for the Coagula (Void) Competition held by Tronyn
			  (www.planetquake.com/tronyn), in which all  maps had to be designed with the void in mind.  
			  Hence, the reason for this map's title. (The story is below, if you care...)

Additional Credits      : - id Software for Quake: for giving me an awsome game to map for.
                          - id Software for Doom2: for showing me the way towards insane gameplay.
                          - Armin Rigo for Quark 4.07
			  - Pete Callaway for QPed
                          - Epic MegaGames for Unreal (rock texture is from Unreal)
                          - Tronyn and Fat Controller for beta testing.
                          - You, for playing this.
                          - Everyone else who actually submitted a map and made this contest cool.

Single Player: Yes
Coop starts: Yes, But recommend skill 2 or 3
Deathmatch: Yes - 4-8 Players.  But there's no flow.
Difficulty Settings: Yes
Known bugs: None

Storyline (WOW THIS MAP ACTUALLY HAS A STORYLINE :-) - Ed):

	It's been two years since the monsters marooned you here, on this isle in the emptiness of space.  You could never 
figure out how to use the grav-rings to escape and end your exile, so you sat, and waited.  
	
	Then, one day, the monsters returned, and they didn't seem intent on leaving you here alive again.  At least you 
understand the Grav-Technology now -- Five grav-rings, scattered around the island must be activated in order for the 
'Grav-Transport' to bring you to the upper most level of the island.  You must now find all five Grav-Ring activators, and 
escape the island before the monsters kill you first.

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Title                   : Coagula, Coagula2: Flesh, Coagula3: Bone
Filename                : coagula.bsp, coagula2.bsp, coagula3.bsp
Author                  : Tim Elek
Email Address           : 4tim2@adelphia.net
Description             : Coagula:

                          This map takes place in the blackness of the void. A smaller compact map
                          with brutal gameplay! This map has some of the best gameflow of all my maps
                          to date. The smaller size makes it go quick but definitely a worthy download. If
                          you intend to play this map in DM mode I highly suggest using the gl_subdivide
                          512 command in the console to speed up gameplay even more. Get the Omicron
                          bot routes for DM from Skorpions site here (http://www.planetquake.com/skorpion/route_packs.html).

                          Coagula 2:

                          This follow up map takes place in the blackness of the void. A smaller
                          compact map with brutal gameplay in the tradition of the original map! This map
                          shoud be very speedrun friendly. If you intend to play this map in DM mode I
                          highly suggest using the gl_subdivide 512 command in the console to speed up
                          gameplay even more. I highly recommend playing this map in glquake as there
                          is some greyflash in software mode.

                          Coagula 3:

                          The third and final map in the series takes place in the blackness of the void. A smaller
                          compact map with brutal gameplay in the tradition of the first two maps with a
                          fresh texture set (DKT E3). This map shoud be very speedrun friendly. If you experience
                          slowdown I highly suggest using the gl_subdivide 512 command in the console
                          to speed up gameplay even more. 


Additional Credits      : - Damaul, Vigil, and Bal for Coagula testing.
                          - Vondur and Scampie for Coagula2 Testing.
                          - Scragbait, Lunaran and Bal for Coagula3 Testing.

Single player: Yes
Cooperative: Yes
Deathmatch: Yes
Skill settings: Yes
Known bugs: None  	
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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM)or for the material itself.  Unauthorized commercial
distribution is prohibited.
However, you may distribute this Level Pak File for free by any means,
provided this text file is included, and the .pak file has not been
modified.

Coagula maps (C)2000/2001 Tim Elek 
Coagula Contest (C) 2001/2002 Dustin Geeraert
All maps are the property of their respective creators.

QUAKE(C) is a registered trademark of Idsoftware, Inc.
All other names are trademark of their respective owners...

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